But
practicing is
not only
tossing darts
on a dartboard
for several
hours with an
automatic
getting-better
result.
Athletes may
gain muscle
power from
repeating the
same
brain-killing
exercises over
and over, but
darts is not
some martial
art; it's skill
and touch that
matters. So
dart practice
is a different
matter, and I
want to give
you some tips
here on how you
should do it.
But how many people have 8 hours or more per day they can use for practicing darts? Answer: Maybe the pros and some of the unemployed, but hardly anyone else. So you get your personal answer - use as much time as you can or are willing to afford. If this is 8 hours per day, great. If this is 1 hour, okay.
However long this time is, you should use it right. 1 hour of intense, aware and motivated practice is better than 8 hours of boredom and so-so arrow tossing. And, as in the headline of this paragraph, frequency is more important than quantity. An example: Player A does 7 or more hours of practicing each Sunday and nothing during the rest of the week. Player B practices half an hour on workdays, 2 hours on Saturday and then enjoys a lazy Sunday. Guess who uses his time better... yes, frequency is more important than quantity, so player B's regime is much better.
Try to practice each day of the week, with not more than 1 or two days off. Even if you can only spend 20 minutes on workdays this is good practice, although you should then plan at least one longer practice session on weekends, let's say more than 2 hours if you are serious about improving your game. The frequency postulate can also be used for doing two or more short practice sessions on one day. E.g. play for 15 minutes during lunch hour if you have the chance to, and for another 15 minutes when you come home. German top player Andre Welge used to get up 20 minutes earlier in the morning to get some additional practicing before he went to work. Not anybody's strategy (at least not mine, I REALLY hate getting up early), but a good one.
Then, not
only is
frequency
better than
quantity,
intensity also
is. Do your
practice
sessions on a
concentration
level similar
to your match-play
level. If you
find your
concentration
or motivation
dropping during
a longer
session, go for
a pause. Again
15 minutes up
to half an hour
are okay for
such pausing.
You can and
should also
pause if your
motivation
drops during a
practice
session, and
also when you
are unhappy
with your game.
Better stop and
try again a
while later
with new
motivation and
awareness.
Unconcentrated
and unmotivated
practice is bad
practice. Pro
Rod Harrington
told me he
doesn't
practice when
he has no fun
doing it. In
darts there is
no use for
forcing oneself
to practicing.
If you don't
want to, don't
do. But of
course, if you
aren't eager to
get to the
board again
after one or
two lazy days
you will hardly
have the
personality to
become a strong
player. In many
other sports
self-torment
(mostly to gain
muscle power)
is a necessity,
but not in
darts. Darts is
touch and
coordination,
not physical
suffering.
The reasons behind this are not really obvious, especially because many players experience that they are doing well in solitaire and (relatively) suck in match play, so they are thinking it's the lack of match-play practice that causes that. That is, however, wrong.
As a matter of fact every player plays worse in match-play than he does in practice. It is of course hard to believe, but even the pros do. And this not only in darts, it is valid for any other sport. To increase our match-play performance to NEARLY (exactly of course would be great but it is in fact impossible!) the level of our practice performance we must mainly use sports psychology, because the mental aspects of match-play are the reason for this phenomenon . And note - if you are one of these rare players who say they do better in match play than they do in practice, the reason (and the ONLY reason!) is the following: You don't practice enough, period.
But it is
still not clear
why solitaire
practicing is
that important.
As a personal
summary, I'd
say this:
"Practicing
with partners,
no matter if
they are better
or worse than
you, forces you
to raise your
limit above
theirs.
Practicing
alone
constantly
forces you to
raise your
limit above
yourself, and
this limit is
higher than you
might dream
of!" So
you can nearly
infinitely
improve your
game only by
always trying
to beat your
limit. No
matter how good
you are, you
can always be
better. No
friendly or
rivalry match play
practice can do
this when your
opponents stick
to their level.
To say it
literally - the
only way to
make your
current
personal limit
your future
standard is
practicing
alone.
Many player's practice is mainly hammering 60s, then going around a few doubles or bulls and then back to 60s. This is of course nonsense. In many X01 leagues or tournaments you will see players scoring great but missing on the double. Unless you play on pro levels, most games will be decided on the double, not on score. So the main weakness of 'normal' players is hitting doubles. This means the most important practice for all kinds of players below pro level is practicing doubles in any form, and for beginners additional practice on singles is required.
A good practicing game must be:
I will give you some nice games later, but at the moment I want to give you some more notes on the 'encouraging, fun and competitive' point. This is very important, because as stated above your practicing sessions should be motivating. So you have to give yourself some aims in practice, especially for your longer practice sessions. This is done best by monitoring your progress in some way. Monitoring of course requires that one thing few of us are able to keep when they are monitoring themselves: OBJECTIVITY.
The best way to remain objective is writing down your achievements in a notebook (or, as we are living in so-called modern times, keep a spreadsheet or database). To do this the results of the games you are choosing must be available in the form of measurable quantities (thanks to Galilei's view of science: measure what's measurable, and make measurable what isn't at present) - less sophisticated this reads: your games must have a point system or you must invent one for them. For more information on how to run such 'scorebooks' read alt.sport.darts Games FAQ. There also are some practice games and regimes available. Many games can also be found on The Most Complete Collection Of Dart Games On The Web
And finally
here are my
suggestions for
practice games:
Round the board can be played in exactly this form with doubles and trebles. If you don't find it boring, it is a perfect game for practicing.
One
alteration I
was using
heavily is
this: shoot 3
darts at each
number's treble
from 1 to 20
and bull.
Hitting the
number's single
scores 1 point,
hitting the
treble 3
points. This
game is simple
but very good,
because it lets
you go round
the board, lets
you group darts
around trebles
and lets you
always aim at a
new high score.
If you are
beginner -
average you
will find your
high score
first around or
beyond the 60
region. When
you get better
you will have
70+. 80+ is
great, and
above 100 is
expert/pro
level. This
game is a good
practice for
trebles
(cricket), but
unfortunately
doesn't do
anything for
doubles (except
generally
improving your
accuracy).
Example: throw 1: 60 - not finished throw 2: 59 - finished throw 3: 69 - not finished 4: 68 - not finished 5: 67 - finished 6: 77 - not finishedand so on. Just see how far you can get. This game is less worthy for your scorebook, but it is encouraging and demanding. A danger is it may lead you to frustration, so if this happens play a different game. Very good practice for X01 and doubles.
Example: Throw 1: D1 hit once, 27 points (25 + D1 = 27 + 2) 2: D2 missed, 23 points (27 - D2 = 27 - 4) 3: D3 missed, 17 points (23 - D3 = 23 - 6) 4: D4 hit twice, 33 points (17 + 2xD4 = 17 + 2x8 = 17 + 16)and so on.
Great game for good players, very good double practice and very competitive.
And of course, any other game you like that meets the requirements is great.
The above
games are
mainly meant
for your longer
practice
sessions (1
hour and more),
with 170 being
an exception.
This game is
also very good
for your short
term practice.
You can also
play just one
or two round
the board
variations in
short term
practice, but
generally it is
better to get
for some often
needed doubles,
then going for
some score and
then go back to
doubles or
trebles just as
long as you get
some 'feeling'
for the dart
and your throw.
In a short term
practice
session it is
not so
important how
much you
actually hit.
Concentrating
and getting the
right feeling
are much more
important.
Once you know your most common problems you will develop your own warm-up routines, like hitting each double at least once or twice or playing round the boards and so on. Of course warm-up is also a situation where you may and should go for increased scoring practice, but still doubles (or trebles for cricket) are more important. If diddle for middle is the rule or if cricket will be played of course bull is important, too.
Remember before the tournament or league it still is solitaire that rules! It is especially dangerous here to stick too much to match-play for warm-up because warm-up is a situation where you need to get rid of possible technical problems as soon as possible. This requires your full concentration, and warm-up matches are very likely to put your concentration on winning them instead of fighting your problems! You can of course switch to playing them once your feeling and technique are set for the day, but not earlier.
There is one routine I have developed for occasions where I don't have much time to warm up for some reason. I start with throwing my darts on D20 or even above D20. This because the high darts require a good follow-through, and usually this is my main technical problem. When I then have a good feeling on D20 I go for some score only to get back on the D20 shortly after. When D20 sucks then I repeat this until it works (which usually means the follow-through is there and working), and then I finally go for some rounds on D3 with the first, Bull with the second and D20 with the third dart. This develops my height feeling for going around the board. Followed by some darts on doubles I'm, say "emergency-ready".